What is Fame?
Think of fame in the same
way you would normally. Fame is directly linked to the acts you commit
in the world which would gain you notoriety. There is not a difference
between becoming famous for the bad things you do and becoming famous for
the good things you do. If everyone knows you, they know you, and if they
don’t… get out more.
What will Fame affect?
Fame will affect whether or
not other players can see your profession. If you start to become famous,
everyone is going to know what you do for a living.
High fame is also a requirement
for members of order or chaos guilds, and will eventually be a requirement
for certain privileges, such as house or ship ownership.
How can I raise my Fame?
Fame will be able to be raised
through many acts. Below is a list:
-
Giving a NPC gold.
-
Giving a NPC food.
-
Killing a creature with higher
fame than yours.
-
Completing an escort quest.
-
Rescuing a prisoner.
-
Killing a NPC with higher fame
than yours.
-
Killing a pet with higher fame
than yours.
-
Provoking a creature or NPC into
killing a creature.
-
Killing a player with higher fame
than yours.
Does Fame raise the same
amount every time?
No, Fame will raise based
on the action, for instance:
-
Giving a good NPC 1000 gold will
raise your Fame more than if you give them 100 gold.
-
Killing a dragon will give you
more Fame than killing an Orc.
-
In order to raise your fame, you
must perform acts of fame greater than your current fame. A lord will not
gain any fame for killing a sewer rat, for example.
How can I lower my Fame?
When you die you will lose
10% of your fame.
Fame has a chance of lowering
1% every 4 hours of gameplay. (Ahhh… the masses are fickle.)
Will I ever be able to
see the numerical value for my Fame?
On every shirt that you put
on there will be a number that denotes your fame, much like a football
jersey. This way the world can see for themselves, just how famous you
are. Seriously, the answer is no. There is a title system in place, and
we encourage players not to place faith in numbers as this takes away from
the roleplaying experience.