Proficiency System
Summary:
- Cap each magical property conservatively.
- Each character will have a finite number of proficiency slots (tentatively, one for every 100 total skill points).
- Each proficiency will give the players the ability to exceed one magical property cap by a certain amount.
- Players can change their proficiencies with minimal restrictions (similar to soulstones: once per day, not in combat, possibly restricted to a safe logout area).
- There will be "second tier" proficiencies that give additional enhancement.
- Second tier will have dependencies on first tier.
- Second tier will be tied to items in-game (through loot drop, crafting, or a combination of both). This will make them a little harder to change than the first tier.
Key:
Cap - The base cap that can be achieved for this item property without using a proficiency.
Cap mod - The bonus this proficiency adds to the basic cap.
Proficiency - The name of the proficiency.
Prereq - The prerequisite proficiency you need to have in order to take this proficiency.
Proficiencies (1 st tier)
| Item Prop. |
Cap |
Cap mod |
Proficiency |
Prereq |
| All resists 1 |
30% |
+10% |
Leather Armor Training |
-- |
| -- |
-- |
+15% |
Wooden Armor Training |
-- |
| -- |
-- |
+10% |
Metal Armor Training |
Leather Armor Training |
| Resist magical buff |
+5% |
+5% |
Mystic Shield |
-- |
| Reflect physical damage |
40% |
+30% |
Ricochet |
-- |
| Enhance potions |
25% |
+15% |
Potion Adept |
-- |
| Hit point regeneration |
8 |
+4 |
Quick Healer |
-- |
| Mana regeneration |
8 |
+4 |
Fast Replenishment |
-- |
| Stamina regeneration |
12 |
+6 |
Second Wind |
-- |
| Strength bonus |
+25 |
+10 |
Brawny |
-- |
| Intelligence bonus |
+25 |
+10 |
Wise |
-- |
| Dexterity bonus |
+25 |
+10 |
Agile |
-- |
| Skill bonus |
+10 |
+10 |
Worldly |
-- |
| HP increase |
+10 |
+10 |
Tough |
-- |
| Mana increase |
+15 |
+15 |
Wellspring |
-- |
| Stamina increase |
+15 |
+15 |
Fit |
-- |
| Swing speed increase |
1 tick |
+1 tick |
Alacrity |
-- |
| Damage increase |
+30% |
+30% |
Bloodthirsty |
-- |
| Hit chance increase |
10% |
+10% |
Ferocious |
-- |
| Defense chance increase |
10% |
+10% |
Elusive |
-- |
| Spell damage increase |
10% |
+10% |
War Mage |
-- |
| Faster casting |
1 tick |
+1 tick |
Anticipation |
-- |
| Faster cast recovery |
3 ticks |
+3 ticks |
Rally |
-- |
| Lower mana cost |
10% |
+15% |
Spellthrift |
-- |
| Lower reagent cost |
60% |
+20% |
Frugality |
-- |
| Lower ammo cost |
-- |
-- |
-- |
-- |
1Leather and Metal training bonuses stack. Wood does not stack.
Proficiencies (2 nd tier)
| Item Prop. |
Cap |
Cap mod |
Proficiency |
Prereq |
| Physical resist |
-- |
+10% |
Human Shield |
Mystic Shield |
| Fire resist |
-- |
+10% |
Fire Eater |
Mystic Shield |
| Cold resist |
-- |
+10% |
Ice Dancer |
Mystic Shield |
| Energy resist |
-- |
+10% |
Lightning Rider |
Mystic Shield |
| Poison resist |
-- |
+10% |
Snake Handler |
Mystic Shield |
| Reflect physical damage |
-- |
+20% |
Reciprocity |
Ricochet |
| Enhance potions |
-- |
+25% |
Potion Master |
Potion Adept |
| Hit point regeneration |
-- |
+4 |
Rejuvenation |
Quick Healer |
| Mana regeneration |
-- |
+4 |
Restoration |
Fast Replenishment |
| Stamina regeneration |
-- |
+6 |
Recuperation |
Second Wind |
| Strength bonus |
-- |
+10 |
Mighty |
Brawny |
| Intelligence bonus |
-- |
+10 |
Brilliant |
Wise |
| Dexterity bonus |
-- |
+10 |
Nimble |
Agile |
| Skill bonus (per skill) |
-- |
+10 |
Master of (skill) |
Worldly |
| HP increase |
-- |
+10 |
Indomitable |
Tough |
| Mana increase |
-- |
+15 |
Fountainhead |
Wellspring |
| Stamina increase |
-- |
+15 |
Energetic |
Fit |
| Swing speed increase |
-- |
+1 tick |
Haste |
Alacrity |
| Damage increase (PvM) |
-- |
+40% |
Big Game Hunter |
Bloodthirsty |
| Damage increase (PvP) |
-- |
+40% |
Manslayer |
Bloodthirsty |
| Hit chance increase |
-- |
+10% |
Relentless |
Ferocious |
| Defense chance increase |
-- |
+10% |
Evasive |
Elusive |
| Fire spell damage increase |
-- |
+10% |
Pyromancer |
War Mage |
| Cold spell damage increase |
-- |
+10% |
Cryomancer |
War Mage |
| Energy spell damage increase |
-- |
+10% |
Ergomancer |
War Mage |
| Poison spell damage increase |
-- |
+10% |
Noxomancer |
War Mage |
| Lower mana cost |
-- |
+15% |
Spellmiser |
Spellthrift |
| Lower reagent cost |
-- |
+20% |
Parsimony |
Frugality |
Examples
Hit points
Max out base Strength (125). Base cap for bonuses is +25. Add Brawny (+10 Str) and Mighty (+10 Str) to raise the Strength cap to 170, for a base HP score of 220. Base cap for HP bonus is +10. Add Tough (+10) and Indomitable (+10) to raise the final cap to 250. 4 slots.
Mage (Rounded)
Parsimony for 80% LRC. [Faster Casting] for FC 2, [Faster Cast Recovery] for FCR 6. War Magic Initiate & Master for a total SDI cap of +30%. Fast Mana Regen for +4 to replenishment. [Mana Increase] for +15 mana. 7 slots.
Mage (Damage)
Wise & Brilliant for +20 Int (170 total). Worldly, Master of Evaluating Intelligence and Master of Inscription for +30 to each of those skills. War Magic Initiate & Master for +30% SDI. Total damage bonus: +162%. 7 slots.
Mage (Casting speed)
Anticipation and Rally for 2 ticks of faster casting and 6 ticks of faster recovery. 2 slots.
Mage (Thrifty)
Frugality and Parsimony for 100% Lower Reagent Cost. Spellthrift and Spellmiser for 60% Lower Mana Cost. 4 slots.
Tank
Leather Training and Metal Training, for a base resist cap of 50%. Mystic Shield for a total magic resist buff of +10%. Human Shield for +10% physical. 70% Physical, 60% all elementals. 4 slots.