Home Page
  Publish 26 Updates and Bug Fixes Jan 12 2005 2:41PM CST  
Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 26.

  • Various adjustments to monster loot such as gold and magic item intensity adjustments across the board.
  • Changed gargoyle gems from 4 to 1d4 per player feedback.
  • Increased loot dropped by Betrayer.
  • Modified Elemental loot.
  • Slightly reduced red & black Solen Warrior and Infiltrator loot and increased Solen Queen loot.
  • Dungeon Chest loot was adjusted.
  • Added metal chests to spawn on plague beasts after they’re well fed.
  • Ant Lions now have a chance to spawn an adventurer’s skeleton (rogue, mage, or bard).
  • Bumped up minimum intensities for treasure hunter loot to be more in line with current loot changes.
  • Turned on the Serpent Pillars for Test Centers only to test stability.
  • Fixed Tracking issue where player characters with 0 hiding could not be tracked.
  • Players will no longer appear in monster and animal tracking gumps.
  • Made improvements to the firehorn.
  • Added firehorn to test center bank box (should appear in same bag as spellbooks and reagents)
  • Made the following creatures Bardable.
    • Orc Brute
    • Golem (monster version)
    • Gargoyle Destroyer
    • Exodus Overseer
    • Exodus Minion
    • Jukan Lord
    • Meer Warrior
    • Betrayer
    • Juggernaut
    • Meer Captain
    • Meer Eternal
    • Chaos Dragoon Lord
    • Bog Thing
    • Vorpal Bunny
    • Whipping Vines


Back