Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 26.
- Various adjustments to monster loot such as gold and magic item intensity adjustments across the board.
- Changed gargoyle gems from 4 to 1d4 per player feedback.
- Increased loot dropped by Betrayer.
- Modified Elemental loot.
- Slightly reduced red & black Solen Warrior and Infiltrator loot and increased Solen Queen loot.
- Dungeon Chest loot was adjusted.
- Added metal chests to spawn on plague beasts after they’re well fed.
- Ant Lions now have a chance to spawn an adventurer’s skeleton (rogue, mage, or bard).
- Bumped up minimum intensities for treasure hunter loot to be more in line with current loot changes.
- Turned on the Serpent Pillars for Test Centers only to test stability.
- Fixed Tracking issue where player characters with 0 hiding could not be tracked.
- Players will no longer appear in monster and animal tracking gumps.
- Made improvements to the firehorn.
- Added firehorn to test center bank box (should appear in same bag as spellbooks and reagents)
- Made the following creatures Bardable.
- Orc Brute
- Golem (monster version)
- Gargoyle Destroyer
- Exodus Overseer
- Exodus Minion
- Jukan Lord
- Meer Warrior
- Betrayer
- Juggernaut
- Meer Captain
- Meer Eternal
- Chaos Dragoon Lord
- Bog Thing
- Vorpal Bunny
- Whipping Vines
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