Miscellaneous bugfixes and improvements for both clients, including a framerate countermeasure system, particle system improvements, several party system fixes, enhanced legibility of text, the ability to disable the menubar, and skill icons.
3D client only
- Framerate Countermeasures system added. This automatically disables graphical enhancements in low frame rate situations. Players can change the point at which this happens with a slider bar in their options menu. Setting this to 0 will make this feature never activate.
- Particle system performance and stability improvements.
- 3D’s shadows are now simple geometric outlines instead of layered polygons. “Blob” shadows also added for lower end machines.
- Most gestures have been tweaked to play at better animation speeds. A new system for this change supports the ability to tweak other animation speeds as well in the future.
- Fancy outlines around text tweaked to enhance legibility.
- A small box on containers will display how many items are in a stack under the cursor.
- Generic item counter interface also added to containers. This will give you a count off all the objects of a given type in a specific container. Note that only certain types of objects are counted in this.
- Death animations will now play out completely.
Both clients
- Several party system fixes.
- Ability to disable the menubar.
- Stat and skill caps are displayed in the interface so the player knows what their limits are.
- Skill icons added. To create, push your left mouse button down on a skill listing in the skill interface and drag it off to the side of the gump.
- Many gumps that used to close when you died no longer will.
- Misc bug fixes and client performance enhancements
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