Several updates and changes will occur for treasure maps. The specifics are listed below.
- “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are:
- It will produce fewer monsters, and weaker monsters;
- It will produce less treasure (typically including another level 0 map);
- The treasure chests are not locked or trapped;
- The treasure chest will not open until all three guardian monsters are dead;
- Once the map owner is no longer a young player, the map transforms into a level 1 map the next time the owner uses it.
- If a treasure chest is empty, another map for that same location can be used to remove the empty chest.
- A label will identify the level of the treasure map.
- a youthful treasure map – level 0
- a plainly drawn treasure map – level 1
- an expertly drawn treasure map – level 2
- an adeptly drawn treasure map – level 3
- a cleverly drawn treasure map – level 4
- a deviously drawn treasure map – level 5
- an undecoded treasure map will still have the addition of “tattered”—plus one of the above notations—until being decoded.
- A treasure map will be able to be used by those who do not own it, providing that they have enough cartography to decode it.
- It will now be possible for players to reach 99.5 in cartography through creating world maps as well as through decoding treasure maps (previously, a player could only reach a skill of 98.5 through creating world maps).
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