Skill modification has been corrected. An example before the correction:
- Player A had 50.0 “real” archery before any stat modification.
- Stat modification on a skill of 50 adjusted the skill to be 50.9, which could be viewed by the player in their skill window (without “show real” checked).
- Player A then equipped a magical bow granting +20 to archery. The +20 was calculated as being added to the 50.0 (the real skill number) for a total of 70.
- Stat modifiers were then applied and calculated on the modified number of 70, instead of the original 50, for a result of 70.5 (as a skill becomes higher, stat modification has less of an effect).
- Thus, instead of 70.9 it showed as 70.5.
This change causes the applied bonus from the weapon or armor to be added after all modifications are calculated, thus enabling the player to see 50.9 + 20 (from the magic bow) as 70.9 and not 70.5 as before the change. Note that the above numbers are just an example of how the change will function for all items that have skill modifiers.
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