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  Updates to the Faction System Nov 30 2001 4:35PM CST  
  1. Faction messaging will be re-enabled.
  2. Faction messages increase to 4 per hour.
  3. Issues with murder reprieves are addressed (some characters were not getting the reprieve)
  4. Minax stronghold will become part of the map -this will address the load times and people being stuck there.
  5. Faction vendors will not block players.
  6. Sigils will remain at the correct elevation at all times.
  7. Sigils cannot be stolen unless you are the same z or lower and have clear line of sight.
  8. I honor your leadership will work for all faction players.
  9. Faction skill loss penalty will affect all skills.
  10. If you are quitting a faction and hold an office you will be removed from office.
  11. Issues with players not getting a faction robe when joining a faction have been resolved.
  12. Issues with players not being able to equip the correct number of faction items have been addressed.
  13. Issues with characters being stuck in order and chaos guilds and thus not being allowed to join a faction have been resolved.
  14. Faction vendors and guards can be dismissed using a targeting cursor.
  15. Issues with warhorses not highlighting the correct color have been addressed.
  16. Faction warhorses will not respond to orders from anyone not in their faction.
  17. Faction warhorses cannot be transferred or friended to anyone not in their faction.
  18. Faction warhorses can only be retamed by someone in their faction.
  19. Issues surrounding houses above the yew crypts blocking access to the shadowlord base have been addressed.
  20. You can no longer heal a faction guard if you aren't a member of its faction.
  21. Faction guards will call guards if they are attacked by non faction enemies (same faction and blues)
  22. An issue allowing young players to join a faction temporarily has been addressed.
  23. Faction titles will no longer display in trammel.
  24. Faction enemies will hue blue in trammel.
  25. Faction war horses will require rank 2 to ride.
  26. Players flagged as aggressors to another player, or criminal for any reason, will not be able to use public moongates.
  27. Sigils will not be stealable for 1 hour after a server starts.
  28. Issues involving the rules of moving around with sigils have been addressed - meaning the rules governing what you can do while carrying a sigil will work in all cases.
  29. Faction warhorses will not be as deadly an offensive weapon in combat.
  30. Issues with silver for killing enemy monsters and players have been addressed.
  31. Issues with faction traps not giving correct silver to trap placer have been addressed.
  32. Issues with faction allied mobs not highlighting and giving silver in all cases have been addressed.
  33. Corpses will now hue the correct color for looting - a corpse that is orange is lootable (meaning you did damage), while a corpse that is blue is not lootable (it will include enemies you didn't damage). Grey and red corpses are lootable.


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