- Faction messaging will be re-enabled.
- Faction messages increase to 4 per hour.
- Issues with murder reprieves are addressed (some characters were not getting the reprieve)
- Minax stronghold will become part of the map -this will address the load times and people being stuck there.
- Faction vendors will not block players.
- Sigils will remain at the correct elevation at all times.
- Sigils cannot be stolen unless you are the same z or lower and have clear line of sight.
- I honor your leadership will work for all faction players.
- Faction skill loss penalty will affect all skills.
- If you are quitting a faction and hold an office you will be removed from office.
- Issues with players not getting a faction robe when joining a faction have been resolved.
- Issues with players not being able to equip the correct number of faction items have been addressed.
- Issues with characters being stuck in order and chaos guilds and thus not being allowed to join a faction have been resolved.
- Faction vendors and guards can be dismissed using a targeting cursor.
- Issues with warhorses not highlighting the correct color have been addressed.
- Faction warhorses will not respond to orders from anyone not in their faction.
- Faction warhorses cannot be transferred or friended to anyone not in their faction.
- Faction warhorses can only be retamed by someone in their faction.
- Issues surrounding houses above the yew crypts blocking access to the shadowlord base have been addressed.
- You can no longer heal a faction guard if you aren't a member of its faction.
- Faction guards will call guards if they are attacked by non faction enemies (same faction and blues)
- An issue allowing young players to join a faction temporarily has been addressed.
- Faction titles will no longer display in trammel.
- Faction enemies will hue blue in trammel.
- Faction war horses will require rank 2 to ride.
- Players flagged as aggressors to another player, or criminal for any reason, will not be able to use public moongates.
- Sigils will not be stealable for 1 hour after a server starts.
- Issues involving the rules of moving around with sigils have been addressed - meaning the rules governing what you can do while carrying a sigil will work in all cases.
- Faction warhorses will not be as deadly an offensive weapon in combat.
- Issues with silver for killing enemy monsters and players have been addressed.
- Issues with faction traps not giving correct silver to trap placer have been addressed.
- Issues with faction allied mobs not highlighting and giving silver in all cases have been addressed.
- Corpses will now hue the correct color for looting - a corpse that is orange is lootable (meaning you did damage), while a corpse that is blue is not lootable (it will include enemies you didn't damage). Grey and red corpses are lootable.
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