** Note ** This idea is currently in a "concept" phase, meaning we want to get feedback on it. However please understand that this idea may change to be quite different from this proposal when or if it becomes finalized. Also note that this proposal might not get put in at all, depending on factors in the design proces as well as the feedback we get from players. As more informatioj becomes available about this concept idea, the update pages will become updated.
Proposal for implementing the following change to the hit point calculation formula.
The current formula: Maximum Hit Points = Strength
The "new" formula: Max Hit Points = (Strength/2) + 50
Here are some examples of the results....
Str Hit Points
25 62
50 75
75 87
90 95
100 100
120 110
NOTE: This formula only applies to str/hit points... stamina and mana would continue to be derived from dex/int in the same manner we have now.
General impacts:
- New Characters won't die as easily.
- Low-strength stat combinations become considerably more playable.
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