A correction with how skill modification is displayed has been added. An example of the correction is as follows:
- Player A has 50.0 “real” archery, that is the skill before any stat modification.
- Stat modification adjusts the skill to be 50.9, which can be viewed by the player in their skill window (without “show real” checked).
- Player A then equips a magical bow that grants +20 to archery. The +20 is calculated as being added to the 50.0 (the real skill number) for a total of 70.
- Stat modifiers are then applied and calculated, for a result of 70.5. As a skill becomes higher, stat modification has less of an effect on the modified skill total.
- Thus, instead of 70.9 it shows as 70.5. This makes the net gain 19.6 in Player A’s perception, and not 20.
This change causes the applied bonus from the weapon or armor to read properly after all modifications are calculated. Thus, the player will see 50.9 + 20 (from the magic bow) as 70.9 and not 70.5 as before the change. Note that the above numbers are just an example of how the change will function for all items that have skill modifiers.
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