Gameplay aspects of Siege Perilous will be revised or updated to provide help make Siege a bit more accessible.
- The maintenance costs for player vendors will no longer be three times that of a regular shard.
- Shopkeepers will no longer charge three times the regular shard price for reagents.
- Upon release of the faction system, guards will cease to exist in non-faction towns.
- The hero/evil system will be removed. Characters currently active in this system will be cleared of hero/evil status.
We are interested in hearing your opinions and feedback regarding these changes to the Siege Perilous shard. Click here to go to the In Concept message board.
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