Home Page
  Siege Perilous Changes Oct 12 2000 5:31PM CST  
Gameplay aspects of Siege Perilous will be revised or updated to provide help make Siege a bit more accessible.
  • The maintenance costs for player vendors will no longer be three times that of a regular shard.
  • Shopkeepers will no longer charge three times the regular shard price for reagents.
  • Upon release of the faction system, guards will cease to exist in non-faction towns.
  • The hero/evil system will be removed. Characters currently active in this system will be cleared of hero/evil status.
We are interested in hearing your opinions and feedback regarding these changes to the Siege Perilous shard. Click here to go to the In Concept message board.

Back