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  Renaissance Related Changes Jun 22 2000 3:25PM CST  
  • The special attacks for two-handed mace weapons will be reduced to 50% rather than 100% extra. A crushing blow will still be quite effective however. For example, the warhammer will still be capable of doing significant amounts of damage when a crushing blow is achieved (the max will be approximately 60 points, rather than the reported 70 to 80 points).
  • Falling through floors in the new house designs will be addressed.
  • Slow moving NPCs and monsters will be addressed.
  • Trapped chests will no longer give murder counts to the tinker who created the chest.
  • Issues with thieves not turning ‘gray’ in town will be resolved.
  • ‘Criminally flagged’ characters will no longer be able to go through a moonstone gate.


'No Recall for Aggressors' Fix

The "no recall for aggressors" system has been fixed so that:
  • You will not be able to recall while you are a criminal.
  • You will not be able to recall while you are an aggressor to a player.
  • Being an aggressor to a monster or NPC will not stop you from recalling.
  • Attacking a pet of a murderer or criminal will not stop you from recalling as neither of these actions will make you a criminal.


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