Tinker traps will be modified. Their purpose will be to protect containers and their creation will no longer give the maker a murder count.
- A trapped chest cannot be opened until the trap is disarmed and the lock removed, except:
- The owner of the chest can access the chest automatically without firing the trap. The owner is defined as the last person to lock the chest.
- Using the key on the chest will bypass the trap.
- The lock on a trapped chest cannot be picked until the trap is disarmed.
- A failed disarm attempt will result in setting off the trap.
- A trap that is set off will reset itself automatically indefinitely.
- Damage from a trap will not cause the maker of the trap to be a candidate for a murder count.
- Disarming the chest will not automatically unlock it.
|