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  Changes to Skill Gain Feb 29 2000 2:05PM CST  
Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing.
  • The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it.
    • The burst system will not affect non-difficulty skills that below base 70.0.
  • The rate at which non-difficulty based skills gain will be further increased.
  • The skill usage table will no longer fluctuate based on how often skills are used.
  • Skill delays for the following skills will be shortened to one second.
    • Animal Lore
    • Arms Lore
    • Anatomy
    • Item Identification
    • Detect Hidden
    • Enticement
    • Evaluate Intelligence
    • Forensic Evaluation
    • Sprit Speak
    • Taste Identification
  • The delay for using peacemaking will be 5 seconds upon a successful attempt and the normal 10 seconds for failure.
  • With skill gain being increased in general, we have made changes to make macroing no longer yield better skill gain results than normal game play.
    • Skills will generally require human intervention in order to raise them. In many ways, this is similar to raising animal taming (raising animal taming requires you to travel looking for animals to tame) since you will need to use a skill on different items/creatures in order to gain in it.
    • The following skills will not be affected by this code:
      • Alchemy
      • Blacksmithing
      • Bowyer/fletching
      • Carpentry
      • Cartography
      • Cooking
      • Inscription
      • Tactics
      • Tailoring
      • Tinkering
    • Combat skills (Swordsmanship, Fencing, Mace Fighting, Wrestling, and Archery) will only be affected by this code when the character is inside a house.
  • The chance to gain a stat from skill usage will be increased.
  • Stats will now only have a chance raise when you successfully gain in a skill.
    • The exception to this are skills that are marked as “up” and are at GM level (100.0). The system for gaining Stats from GM skills will not be changed.
In addition, certain “secondary” skills will raise when using an associated skill (similar to the way tactics increases while using a combat skill). You will need to mark a skill as “up” in order for it raise in this manner.
  • Evaluate Intelligence can raise when Magery is used.
  • Anatomy can raise when either a melee skill or the healing skill is used.
  • Lumberjacking can raise when using an axe in melee.
  • Meditation can raise whenever mana is regenerated.
  • Hiding can raise when Stealthing.
  • Detect Hidden can raise when attempting to pick a lock when a chest is trapped or when disarming a trap.
  • Animal Lore can raise when attempting to Tame.


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