Various fixes and enhancements to pets.
- Pack horses now have their packs on them when they die.
- Pet transfers will perform the loyalty checks before the transfer window appears.
- Friends of a pet will have a slightly more difficult time issuing commands to the pet.
- Pack animals and horses will no longer say [tame] above them twice.
- Horses and pack horses that go wild (and have had two or fewer previous owners) can be retamed and controlled by any of the original owners without any added difficulty.
- Transferring a pet will no longer increase the difficulty in controlling the pet. However, if the transferred pet goes wild or is released, it will still incur the penalty for two previous owners.
- When a pet that has had previous owners is retamed, the tamer has a chance, based on the tamer’s animal lore skill, of calming the pet down. A calmed pet's difficulty to control is the same as if it had had one fewer owner. The difficulty will never be reduced below the pet's original difficulty.
- Starting loyalty of tamed pets is now slightly higher. This will prevent pets from going wild instantly on a failed command.
- Failed pet transfers will now impact the creature's loyalty less.
- Pets who are automatically controlled without any taming or lore skill (horses, pack animals, and dogs, for instance) will no longer gain loyalty when issued a successful command.
- The messages have been restored when you have no chance of taming a creature.
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